nimatica
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2026

casa mateus

A site where a floor plan becomes a house

At first the page looks like a flat floor plan, black ink on paper. Scroll, and the walls rise out of the drawing, the camera comes down to the front door and walks through the house room by room, at eye height.

The task

A house that has not been built yet is usually sold with a set of renders and a PDF of the plans. The buyer looks at both separately and has to put them together in their head: where the door is, what the living room opens onto, how far the bedroom is from the kitchen.

The idea here was to make the plan and the house one thing. The page starts on the sheet an architect would print, and the same drawing turns into the building as the reader scrolls, so the layout is understood before the first room is even entered.

It is our own concept, not a client order, and it is still a work in progress. It went through four full versions in two weeks; the floor plan idea itself only appeared on the fourth day.

What we built

The first screen is a drawing sheet

The page opens on a ground floor plan: walls in black, room names, areas and dimensions, a title block in the corner with the scale and the sheet number. Nothing on it looks 3D, and that is on purpose.

This plan is not a picture. It is the 3D model of the house itself, cut at 1.2 metres and seen from straight above through a very long lens, so the drawing and the building are literally the same thing. Every wall on the sheet is a wall the camera will walk past later.

The first screen: the headline Every house starts as a plan on the left and the ground floor plan of the house on a paper-coloured sheet.

Scrolling raises the cut, and the walls grow

Because the plan is a cut through the model, there is no trick needed to make it three-dimensional. Scrolling lifts the cutting height, and what the reader sees is the walls growing out of the paper.

Then the lens shortens, the camera comes down to the front door and goes in. From there the tour moves deep into the house rather than circling it from outside: the entrance, the living room, the dining table, the patio, the glass gallery, the bedroom, the bath and the garden.

Every room is a line drawing until you get there

Rooms ahead of the camera stay drawn in thin black lines on white, like a page of the project. When the camera arrives, the real materials sweep across the room: stone, oak, walnut, marble, linen, stucco.

That keeps the idea of the first screen alive for the whole walk. The reader is never looking at a finished render, they are watching the drawing turn into a house one room at a time.

A painting with a red circle in the gallery, already in colour, and the bedroom beyond it still a line drawing with its name on the floor.

A house with furniture, an olive tree and late afternoon light

The house is meant to feel like one that costs millions: big rooms, real furniture, a sunken sofa by the fireplace, a long dining table, an olive tree in the patio and a pool past the garden. The light is a low sun, which is what gives the rooms their depth.

All of it, from the walls to the chairs to the tree, is geometry written in code. There is no Blender file behind this house. The surfaces are free CC0 scans from Poly Haven.

The patio: an olive tree in a round stone planter, the glass walls of the house and the evening sun on the paving.

The walk ends where it started

After the garden the camera rises over the roof and shows the whole house from above, built, and then the plan comes back as a sheet. The last screen says it in one line: every building starts flat, ours don’t stay that way.

Under that line there is one button, and it opens a WhatsApp chat. There is no form to fill in at the end of a walk like this.

The house from above, built: the roofs, the patio with the olive tree, the pool and the lawn around it.

Under the hood

The house is drawn live in the browser, so most of the work went into the model, the weight of the textures and keeping the picture steady while the camera moves. Here is what is under the walk.

The model

  • The plan is a section of the model

    The floor plan is rendered from the 3D model, cut at 1.2 m and seen from above through a very long lens, which flattens it into a drawing.

  • Seventeen spaces, all in code

    From the garage and the wine room to the master bedroom and the private garden, every wall, piece of furniture and the olive tree is geometry built in code.

three.js, GSAP and Lenis, with no build step

The scene runs on three.js, the walk is tied to the scroll with GSAP ScrollTrigger and smoothed with Lenis. The site is plain files served as they are: the scene and the tour together come to about 130 KB of script.

Weight and loading

  • Thirteen CC0 materials, in two sizes

    A laptop loads the full set of thirteen materials, about 39 MB, and a phone gets the same set at a quarter of the pixels, about 13 MB. Poly Haven

  • A loading screen that tells the truth

    The percentage counts the 41 files the scene actually asks for and keeps the last tenth for preparing the scene, so it never jumps back.

A fallback instead of a blank page

The house needs WebGL 2. A browser without it, or one that loses the graphics context halfway, gets a still of the house and the clip of the walk, so the visit still shows what the page is about.

A steady picture

  • One fixed pixel budget for the whole walk

    Instead of switching the render size between rooms, which made the image jump, the tour draws a fixed 2.4 megapixels on a laptop and 1.5 on a phone.

  • Flicker traced and removed

    The ceiling flickered after the scroll stopped; the cause was the sun dust in the air, so the dust went and the sunlight and its shafts stayed.

What came out of it

  • One scroll takes the reader from a printed plan through seven rooms of the house.
  • The whole house is geometry in code, dressed in thirteen free CC0 materials.
  • A phone downloads about a third of the textures a laptop does.
  • A device that cannot draw the house gets a still and a clip of the walk instead of a blank page.

The page answers the question a plan alone never does — what it is like to stand in the house — and it does it without taking the plan away. For an architect or a developer that is the difference between a buyer reading a drawing and a buyer walking through their future living room.

Need something like this?

Tell us what yours has to do. We reply the same day with an estimate and a timeline.

Questions about this project

  • Yes. The plan and the house come from the same model, so we start from your drawings: the room layout, the heights, the openings. The walk is then set room by room in the order you want a buyer to see them.

  • It runs best on a laptop, and we say so on the page. A phone gets lighter textures — about 13 MB instead of about 39 — and a smaller drawing budget. A device without WebGL 2 gets a still and a recorded clip of the walk, so nobody lands on an empty screen.

  • No. This house was built entirely in code, without Blender, and the materials are free scans. If you already have a model, it can save time; if all you have is a plan, that is enough to start.

  • Sites like this start from the Company website tariff, and the prices page carries the current figure. What moves it is the size of the house, how many rooms the walk goes through and how finished each one has to look.

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